Swift is a fast, safe, modern programming language with an open governance model and a vibrant community. There’s no reason that it should be limited to just making apps. And indeed, many smart people are working hard to bring Swift to new platforms and evolve its capabilities for web development and machine learning.
Scripting is another point of interest for the Swift community, but the amount of setup required to incorporate 3rd-party dependencies has long been seen as a non-starter.
…that is, until now.
On Friday, Max Howellannounced a new project called swift-sh. The project provides a shim around the Swift compiler that creates a package for your script and uses it to automatically add and manage external dependencies imported with a special trailing comment.
Although in its initial stages of development, it’s already seemingly managed to solve the biggest obstacle to Swift from becoming a productive scripting language.
This week, let’s take a very early look at this promising new library and learn how to start using it today to write Swift scripts.
Installation and Setup
Assuming you have Swift and the Xcode Developer Tools on your system,
you can install swift-sh
with Homebrew
using the following command:
$ brew install mxcl/made/swift-sh
Example Usage
The original Swift Package Manager examples
provided a
shuffleableDeck
of
Playing
values.
So it feels appropriate to revisit them here.
For this example,
let’s build a Swift script to deal and print out a formatted representation of
a hand of Bridge.
The final result should look something like this:
♠ 10 9 8 7 | ||
♥ 6 5 4 3 | ||
♦ — | ||
♣ 7 6 5 3 2 | ||
♠ 6 5 4 3 2 | M | ♠ A K Q J |
♥ 10 9 8 7 2 | ♥ A K Q J | |
♦ J 10 2 | ♦ A K | |
♣ — | ♣ K J 9 | |
♠ — | ||
♥ — | ||
♦ Q 8 7 6 5 4 3 2 | ||
♣ A Q 10 8 4 |
Importing Dependencies
Start by creating a new .swift
file
with a shebang at the beginning (more on that later).
$echo"#!/usr/bin/swift sh"> bridge.swift
Next,
add import declarations for three modules:
Deck
, Playing
, and Cycle
.
importDeck Of Playing Cards// @NSHipster ~> 4.0.0importPlaying CardimportCycle// @NSHipster == bb11e28
The comment after the import declaration for Deck
tells swift-sh
to look for the package
on GitHub in a repository by the same name
under the NSHipster
username.
The tilde-greater-than operator in ~> 4.0.0
is shorthand for specifying a version
“equal to or greater than in the least significant digit”
according to Semantic Versioning conventions.
In this case, Swift Package Manager will use the latest release
whose major is equal to 4
and minor release is equal 0
(that is, it will use 4.0.1
or4.0.0
, but not 4.1.0
or 5.0.0
).
For the Playing
module,
we don’t have to add an import specification for
because it’s already included as a dependency of Deck
.
Finally,
the Cycle
module is an external package
and includes an external import specification
that tells swift-sh
how to add it as a dependency.
The notable difference here is that
the ==
operator is used to specify a revision
rather than a tagged release.
Enlisting Players
With all of our dependencies accounted for, we have everything we need to write our script.
First,
create a Player
class, consisting of name
and hand
properties.
classPlayer{varname:Stringvarhand:[Playing Card]=[]init(name:String){self.name=name}}
In an extension, conform Player
to Custom
and implement the description
property,
taking advantage of the convenient
Dictionary(grouping:by:)
initializer
added to Swift 4.
By convention,
a player’s hand is grouped by suit and ordered by rank.
extensionPlayer:Custom String Convertible{vardescription:String{vardescription="\(name):"letcards By Suit=Dictionary(grouping:hand){$0.suit}for(suit,cards)incards By Suit.sorted(by:{$0.0>$1.0}){description+="\t\(suit)"description+=cards.sorted(by:>).map{"\($0.rank)"}.joined(separator:"")description+="\n"}returndescription}}
Shuffling and Dealing the Deck
Create and shuffle a standard deck of 52 playing cards, and initialize players at each of the four cardinal directions.
vardeck=Deck.standard52Card Deck()deck.shuffle()varnorth=Player(name:"North")varwest=Player(name:"West")vareast=Player(name:"East")varsouth=Player(name:"South")
In Bridge,
cards are dealt one-by-one to each player
until no cards remain.
We use the cycled()
method
to rotate between each of our players
to ensure an even and fair deal.
letplayers=[north,east,west,south]varround=players.cycled()whileletcard=deck.deal(),letplayer=round.next(){player.hand.append(card)}
After the cards are dealt, each player has 13 cards.
forplayerinplayers{print(player)}
Running the Card Game
We can run our completed Swift script
from the command line by passing the file
as an argument to the swift sh
subcommand.
$ swift sh ./bridge.swift
North: ♠︎ K 10 9 8 5 4
♡ K 3
♢ A 10
♣︎ A 4 2
West: ♠︎ J 3 2
♡ 9 6 5
♢ Q 9 8 3 2
♣︎ 6 5
East: ♠︎ Q 7
♡ A J 10 7 4
♢ K 5 4
♣︎ 10 7 3
South: ♠︎ A 6
♡ Q 8 2
♢ J 7 6
♣︎ K Q J 9 8
Smashing!
Making an Executable
On Unix systems,
a shebang (#!
) indicates how a script should be interpreted.
In our case, the shebang line at the top of bridge.swift
tells the system to run the file using
the sh
subcommand
of the swift
command (/usr/bin/swift
):
#!/usr/bin/swift sh
Doing so allows you to take the extra step
to make a Swift script look and act just like a binary executable.
Use mv
to strip the .swift
extension
and chmod
to add executable (+x
) permissions.
$mv bridge.swift bridge
$chmod +x bridge
$ ./bridge
Current Limitations
As a very early release,
it’s expected for there to be a few rough edges and missing features.
Here are some important details to keep in mind
as you’re getting started with swift-sh
:
Dependency on GitHub
Imported dependencies can correspond to only GitHub repositories. There’s currently no way to specify other remote or local locations. We expect this to be added in a future release.
// 🔮 Possible Future SyntaximportRemote// git://example.com/Remote.gitimportLocal// ~/path/to/Local.git
Module Names Must Match Repository Names
swift-sh
requires module names to match the name of their repository.
In many cases, this isn’t a problem
because projects typically have descriptive names.
However, in our example,
the Deck
module
was provided by the repository
apple/example-package-deckofplayingcards.
You might expect the following syntax to be supported, but this doesn’t work yet:
// 🔮 Possible Future SyntaximportDeck Of Playing Cards// @apple/example-package-deckofplayingcards
Until such an affordance is provided, the easiest workaround is to fork the existing repository and rename your fork (as we did with @NSHipster/DeckOfPlayingCards).
Lack of Support for Import Declaration Syntax
As described in last week’s article, Swift provides special syntax for importing individual declarations from external modules.
In our example,
we import the Cycle package
to access its cycle()
function,
which is used to iterate over the players during the initial deal repeatedly.
In a conventional Swift package setup,
we could import that function only.
However, that syntax isn’t yet supported by swift-sh
.
// 🔮 Possible Future SyntaximportfuncCycle.cycle()// @NSHipster/Cycle
Until full support for import declaration syntax is added, you’ll only be able to import external modules in their entirety.
Given the importance of this functionality,
we think swift-sh
is destined to become part of the language.
As momentum and excitement build around this project,
keep an eye out in the Swift forums
for proposals to incorporate this as a language feature
in a future release.